Akhil B Nair

SELF-INITIATED UX STUDY • 2026

KnockKnock

A concept for people who've just relocated, or those who are stretched too thin for their usual social circle, to discover and host small, local get-togethers.

This is a self-initiated concept project. It was not created for, commissioned by, or affiliated with an existing product or organization.

IMAGE PLACEHOLDER
Hero visual: [final prototype, key screen, or process artifact]

At a glance

MY ROLE
UX research, & design
TOOLS
Pen & paper, Figma
SCOPE
Mobile flow, Responsive web experience

01 / CONTEXT

The opportunity

I've relocated for school about six times over the years & every time, building a social circle from scratch was one of the hardest parts. Conversations with friends & family who'd relocated shared this sentiment. It wasn't a lack of interest in socializing, rather it was not knowing where to start, having no social circle to lean on, and struggling to find activities that felt low-stakes enough to show up to alone. This is a pattern I've observed through my own experience & conversations.

Design question

How might we help someone with no existing social network in a new city discover and join small, local social activities, without it feeling like showing up to a stranger's party alone?

02 / DISCOVERY

Learning before making

To check this pattern against more than just my own experience, I had informal conversations with four friends and family members who'd relocated for work in the past few years. This wasn't a structured study, & a next step would be a proper round of interviews with a wider, less convenience-based group.

IMAGE PLACEHOLDER
Research artifact: [interview synthesis, affinity map, survey snapshot, or accessibility audit]

What I learned

  • Newcomers don't lack interest in socializing, rather they lack a low-stakes way in. People described feeling intimidated joining an established group alone, even when the activity itself appealed to them.
  • Big, paid, ticketed events felt like the wrong fit. Smaller, recurring activities, like a weekly soccer match or a cycling group, felt more approachable and more likely to lead to an actual connection than a one-off ticketed event.
  • Knowing who else is going matters more than the activity itself. Hesitation was less about whether the event sounded fun and more about walking in without a single familiar face.

03 / DIRECTION

Turning insights into a focused concept

The findings pointed at a broad problem, loneliness after a move touches everything from language to trust to time. I couldn't design for all of it at once, so I picked three decisions to anchor the concept.

IMAGE PLACEHOLDER
Concept artifact: [user flow, task map, early wireframes, or prioritization exercise]

Design principles

  1. Showing only what's necessary: The event creation form covers a lot of ground: visibility, join approval, participant caps. Rather than surfacing every option at once, choices reveal themselves only once they're relevant — join-approval settings only appear once a host makes an event public, and the attendee cap only appears once the limit toggle is switched on.
  2. Knowing its place: The first iteration included a "Socials" tab for in-app messaging. It was then dropped, since people already have a messaging platform they trust, and trying to pull that behavior into an event discovery app would have added friction rather than reducing it. The app stays focused on discovery, scheduling, & hosting.
  3. Letting other people vouch: Asking someone to trust an unfamiliar host is a big ask. Surfacing contacts who are already attending, on event cards, on the invite screen, gives a stranger's event a familiar face before a user decides to join.

04 / DESIGN

The proposed experience

KnockKnock is a mobile and desktop concept for discovering, scheduling, and hosting small local events. What follows describes what the prototype demonstrates, not a claim about usage or outcomes.

Discover events nearby

Browse open, category-tagged events happening close by, without needing an existing network to hear about them first hand. Category tags and short descriptions do a lot of the "is this for me" work up front — useful for anyone who isn't fluent in the local language yet, not just people without local contacts.

Plan around a packed schedule

See what's coming up at a glance — grouped by day on mobile, or across a full month on desktop. Scheduling conflicts were one of the clearest barriers that came up in conversations, so being able to scan a week or month quickly, rather than digging through a list, matters more than it might for a casual browsing app.

Host on your own terms

Create an event and decide exactly how open it is — invite-only or public, auto-accept or approve requests one by one, capped or uncapped. A birthday dinner and a pickup football game call for very different levels of control, and the form only ever shows the choices relevant to what a host has already decided.

IMAGE PLACEHOLDER
Final screens: [annotated prototype or key interaction sequence]

05 / REFLECTION

What I would carry forward

This project taught me as much about the limits of my own research as it did about the concept. Four informal conversations and my own history of relocating were enough to point toward a direction, but not enough to call anything here validated — especially the assumption sitting at the center of it: that people will actually be comfortable joining, and even hosting, events with people they've never met. If I did this again, I'd want a broader round of research before committing to ideation — hearing from a wider range of people about what they need and where their real pain points are, rather than shaping research around a hypothesis I'd already formed. I also didn't get far enough to think through host-side safety, or accessibility needs for in-person events — both feel like real gaps rather than nice-to-haves.

Next steps

  • Test whether people are actually comfortable joining an event hosted by someone they've never met, in an unfamiliar city — likely the single biggest unknown in the concept.
  • Host-side controls for managing attendee safety, including a reasonable way to handle guests who show up in person without RSVPing through the app.
  • review the concept for accessibility gaps — such as flagging wheelchair access or first-aid availability for in-person events — and broaden research past a convenience sample of four before taking the design further.